Re: STB Lightspeed 128 i Diamond Monster 3D

Autor: Thom (thomat_at_polbox.com)
Data: Sat 26 Jul 1997 - 02:35:14 MET DST


On 21 Jul 1997 19:43:52 GMT, "Dariusz Sułek" <bluedar_at_priv.onet.pl>
wrote:

>
>
>cze
>Thom <thomat_at_polbox.com> napisał(a) w artykule
><33d26f94.915228_at_news.man.torun.pl>...
>
>> Wlasnie staram sie znalezc kupca. Czy jesli bym zostawil Stealtha, to
>> gry obslugujace DirectX bylyby dopalane przez Monstera, czy Stealtha ?
>
>U mnie obsluguje to Monster (DirectX napisany pod Monstera sciagniety z
>www.3dfx.com)Jest to widoczne przy przelaczaniu obrazu na fullscreen
>(najpierw przez chwilke ok.0,5 sek. widac tylko niebieski ekran)

DirectX pod Monstera na www.3dfx.com ?? Mozesz napisac dokladniejszy
adres. Znalazlem tam tylko link do Microsofta i
Glide Runtime Drivers (1,32 MB) - czy musze to sciagnac ?? Do czego to
jest ??

Co do obslugi przez Monstera DirectX (gdy pierwsza karta to Stealth)
to oto co znalazlem na stronie Diamonda:

How does the Monster 3D work if I already have a 3D card like the
Stealth 3D?
  If a game is specifically made (ported) for the Monster's 3Dfx
Voodoo graphics chipset, then the Monster will take over. Likewise, if
the game was specifically made (ported) for the S3 Virge chipset, then
the Stealth 3D card would be used. Now, if the game uses Direct 3D,
here's how it works: 1) The game tells the Direct 3D API what 3D
features that it needs to run (without knowing what cards are in the
system if any). 2) Direct 3D finds what cards are in the system and
the capabilities of each (speed, features, etc.). It then works like a
"dating service" matching up the card that will meet the most needs of
the program. This usually means that the Monster 3D will then be used
to all of the special 3D features that it comes with.

Czyli z tego wynika (popraw mnie, jesli sie myle), ze gdy gra
obsluguje 3dfx'a - to obsluguje ja Monster.
Jesli obsluguje Virge - to Stealth
Jesli DirectX'a - to najszybsza - czyli Montser :)
Tomasz "Thom" Matuszewski
thomat_at_usa.net
IRCname: thom



To archiwum zostało wygenerowane przez hypermail 2.1.7 : Tue 18 May 2004 - 16:14:53 MET DST