Re: DIAMOND MONSTER 3D 2 ------PREVIEW

Autor: Jacek Piskozub (piskozub_at_iopan.gda.pl)
Data: Thu 05 Feb 1998 - 01:54:19 MET


<=JokeR=> wrote:

> blad kolego bedzie wersja 2/2/2 :)

Mylisz sie. W USA mozna sie juz zapisywac na zakup Monstera II w wersji
4/2/2. Nie bedzie Diamond Monstera 3D II w mniejszej konfiguracji (patr
ponizej "mini cytatu":

> mini cytat:
> Voodoo2 cards can come in several different memory configurations, a good
> way of finding out if the card manufacturer is only interested in making
> some quick money by using as few RAM as possible. As already said above,
> Voodoo2 can use up to 4 MB frame buffer, offering resolutions of up to
> 800x600 when Z-buffer is used. You also can equip it with only 2 MB frame
> buffer, limiting your resolution to a max of 640x480. The same story is
> valid for the texture memory. Each Texelfx2 chip can either use 2 or 4 MB
> of memory. This gives the following possible configurations:
> 2-2-2, 4-2-2, 2-4-4, 4-4-4

Gdybys przeczytal jeszcze jedna linie nizej zobaczylbys:

> Diamond's Monster 3D II will offer resolutions of up to 800x600,
> coming in 4-2-2 configuration = 8 MB onboard RAM.
>
Czyli raczej racji nie masz (patrz tytul watku; zreszta pisalem wyraznie o
Diamond Monster 3D II).

--
Jacek Piskozub
 Institute of Oceanology PAS, Sopot, Poland
 mailto:piskozub_at_iopan.gda.pl
 http://www.iopan.gda.pl/~piskozub


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